ANIM 220 Game Engine 01
This course focuses on teaching students the fundamentals of game engines. Students will learn the fundamental components and features of game engines (such as objects, inputs, movement, interactions, physics, UI, artwork, animation, sound, and more) and the terminology and theory behind them.
Prerequisite: ANIM 203 or ART 311 and ANIM 211 or ART 315 or by permission of the instructor.