The bachelor’s degree in music media production offers a series of courses in recording techniques, music production, songwriting, mixing, mastering, live sound, game design, and music business. As a program major, you’ll develop as a musician while you formulate and refine a portfolio of skills that you can later apply to the rapidly changing music and entertainment industry.
90 credits
Required Courses, 39 credits
Game and Media Sound Design students take MMP 496, Audio Engineering Technology and Commercial Music Design students take MMP 495
Audio Engineering Technology Concentration, 51 credits
Required courses
MMP 201 | Pro Tools Fundamentals | 2 |
MMP 202 | Pro Tools Music Production | 2 |
MMP 220 | Introduction to Electronics and Studio Maintenance | 2 |
MMP 330 | Live Sound and Recording | 3 |
MMP 221 | Electronics and Studio Maintenance 2 | 2 |
MMP 305 | Introduction to Digital Signal Processing | 3 |
MMP 335 | Mixing and Mastering | 3 |
MMP 336 | Advanced Audio Concepts | 3 |
MMP 430 | Music Production/Design Workshop | 3 |
MUST 202 | Sight Singing and Ear Training | 1 |
MUST 212 | Music Theory | 2 |
MUST 310 | Form and Analysis of Popular Music | 2 |
MUST 411 | Instrumentation and Orchestration | 2 |
2 credits from
8 credits from
7 credits from
MUSC ensembles. Students must conform with the Designated Ensemble Policy in the Undergraduate Music Handbook.
3 credits from the following directed electives
If selecting MMP 301, please select 2 credits from the "general electives in Music" section below.
1 general elective in Music
Students choose 1 credit from MMP, MUHI, MUSC, MUSE, MUSP, or MUST courses in the School of Music.
Commercial Music Design Concentration, 51 credits
2 credits from
8 credits from
7 credits from
MUSC ensembles. Students are required to comply with the Designated Ensemble Policy in the Undergraduate Music Handbook.
Directed Electives
Students choose 3 credits from the following options
1 general elective in music
Students choose 1 credit from MMP, MUHI, MUSC, MUSE, MUSP, or MUST courses in the School of Music.
Game and Media Sound Design Concentration, 51 credits
MUST 100 | Fundamentals of Music Theory | 3 |
MMP 201 | Pro Tools Fundamentals | 2 |
MMP 305 | Introduction to Digital Signal Processing | 3 |
MMP 336 | Advanced Audio Concepts | 3 |
MMP 341 | Game Engine and Middleware | 3 |
MMP 394 | Game Design Studio Pre-Production | 3 |
2 credits of guided music electives
Students choose one elective from the following guided electives:
MMP 202 | Pro Tools Music Production | 2 |
MMP 220 | Introduction to Electronics and Studio Maintenance | 2 |
MMP 221 | Electronics and Studio Maintenance 2 | 2 |
MMP 330 | Live Sound and Recording | 3 |
MUST 221 | Introductory Composition Lessons and Seminar 1 | 2 |
MUST 441 | Creative Music Technologies 1 | 3 |
1 credit from
8 credits from applied study
6 credits from Ensemble Experience
6 credits from School of Music Ensembles. Game design majors are not required to adhere to the Designated Ensemble Policy in the Undergraduate Music Handbook and may count an ensemble utilizing a computer or other electronic means to meet this requirement.
17 credits in Computer Science Minor
CS 120 | Computer Science 1: Programming Fundamentals | 4 |
CS 121 | Computer Science 2: Data Structures and Objects | 4 |
CS 222 | Advanced Programming | 3 |
CS 315 | Game Programming | 3 |
CS 455 | Data Mining and Machine Learning | 3 |